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Windwalker rda fumy vs fun top
Windwalker rda fumy vs fun top






windwalker rda fumy vs fun top

In reality you may not really care about SEF this much. In terms of a casual approach, it sounds a lot worse than it is, though. It should just be a pet AI that just does damage, just a DPS CD, which on top of the normal CD usage and awareness in terms of duration and priority with the master and hit combo is what gives the spec it's depth, but requiring all this extra awareness for this one specific ability just to not lose damage seems to be like 90% of the frustration of the spec. On one hand it adds a lot of depth where there wouldn't be otherwise, but it's also a huge liability for anyone getting into WW casually. A lot of your play with SEF not getting desynched can be played around with proper group/map/ability awareness and coordination, but the amount of vigilance that can be required for SEF is understandably a little extra. Maybe terrain could get in the way, maybe mobs just in general wanting to CC you can happen. You have to be aware of a healer who just wants to interrupt some adds with a RoP but ends up throwing them out of LoS by the corner - it could lead to a desynch of SEF. You need to be aware of things like a tank wanting to shockwave you because they aren't aware - it could lead to a desynch of SEF. This is probably the most casual-unfriendly part of the entire spec. Notoriously SEF requires management to not result in damage loss. It can be a crazy mobile spec, so for encounters where dealing with a mechanic in an area, a WW can get right back on top of a boss really quickly after dealing with something else further away - and that can also be a good indicator of skill for the spec. Good pre-planning with Transcendence can be a good display of fight/area knowledge or adaptability in pressure situations. Saying the spec is difficult would be a lie because anyone can pick up a dps monk and enjoy it and get moderate success with it, but saying it's easy would also be disingenuous because of some of the tech you could pull off.

windwalker rda fumy vs fun top

Probably not advanced on paper, but remaining uncapped on Energy and keeping your other CDs optimal for that period with Mastery/Hit Combo making sure your abilities aren't repeats combined is what gives the spec the depth it has. Last I heard the most advanced thing you could do with the spec involved using Fists of Fury/Whirling Dragon Punch right as Storm, Earth, Fire expired so you got some kind of triple boost benefit of normalized damage while having three copies out.

#Windwalker rda fumy vs fun top how to

Not having tried this yet i could be really off, but is windwalker these days difficult to play in your opinion?Im curious, what is dificult about it? Ever since MoP (probably even as early as wotlk though) all classes follow the same gamemplay:ġ) dps skill with short cd that generates small amount of class powerĢ) dps skill with longer cd that generates big amount of class powerģ) dps skill that spends part of your class power.Įvery class is the same, the only "skill" involved is how to weave all of these 3 together to maximize your deeps Now this isnt a bad thing perse, but it does add more abilities to press and on my bar. Second the addition of 2 new abilities to press (yes they are talents and i could choose to not play them) but the guides seem clear that i should play them. Sounds like a interesting mechanic, but punishing when you fuck up. Not really sure which melee i should go i looked at all the classes and was surprised to see how windwalker has changed.įirst of all the ( for me) new mastery which has you use a different ability each time to increase damage. Now after trying a few different classes / specs (the last one was balance druid) i wanted to go back to melee. I use to main a windwalker monk during the end of mop and entire wod while it was just a spec that used like 4-5 buttons and was top of the dps list because it was still flavour of the month.








Windwalker rda fumy vs fun top